![]() ![]() Buildings can 'employ' slaves for the economic benefit of the building owners, enslaved populations can resist by any means available to them, and abolitionists inside and outside your country can attempt to stop slavery or the slave trade. Paradox then dive into detail about how the game's different systems engage with slavery. "So what statement would we be making if we simply wrote all enslaved individuals out of history, or reduced them into an abstract set of modifiers?" The post goes on to explain that slavery was a catalyst for several conflicts represented in the game, which would be "bizarrely contextless" if slavery did not play a part, and that through the game's 'Pop system' they're aiming to represent every individual human on the planet from 1836. "For Victoria 3, we don’t think these options work for us for two main reasons." "Slavery is, obviously, a horrific crime against humanity and precisely for this reason, many games that have a slavery-related setting or mechanics will either leave it out of the game or abstract it into something that’s less ‘on the nose’ (for example by simply applying some form of economic bonus at the expense of decreased stability)," begins the post. The latest development diary post for Victoria III talks in detail about how Paradox's empire builder will deal with the topic of slavery.
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